
How to wipe your rust server
Run a map wipe or a full blueprint wipe, follow Facepunch's forced wipe schedule, and keep the settings you want in place.
Files, delete the map .sav files. For blueprints, wipe player.blueprints.*.
How to Wipe a Rust Server: Map, Blueprint and Forced
This doc shows Rust server owners how to grant themselves admin, use the F1 console or RCON, and run the moderation and world commands that actually get used.
Before you start
Stop the server first. Deleting files while it's running can corrupt the save mid write. Deleting the old map alone isn't enough for a new layout, you'll need a new server.seed too.
Steps
Map wipe
- 1Stop the server.
- 2In Files, delete the current save set:
identifier.sav,identifier.sav.bak, andidentifier.sav.corrupt.do_not_upload. - 3Change
server.seedto a new number, otherwise the same map just regenerates. - 4Start the server, a fresh map builds on boot.
Blueprint wipe
- 1Stop the server.
- 2Delete
player.blueprints.3.dbin Files. - 3Start the server, everyone's back to the default blueprints.

Full wipe
Do both at once: delete the map files, change the seed, delete the blueprint db, then restart.
Facepunch's forced wipe
Facepunch pushes a forced update most first Thursdays of the month, so most servers wipe the map that day too. A blueprint only wipe mid month is common as well, though that one's just a server owner habit, not something Facepunch requires.
Verify
A new map loads, check the in game map or F1 console for a different layout than before. Blueprint wipe worked if a player's crafting menu only shows the defaults.
If it doesn't work
Same map keeps coming back: you didn't change server.seed, so it's regenerating from the same one. Save looks corrupted or wipe didn't take: you deleted files while the server was still running, stop it fully first.




