The CraftLands Panel

Everything You Need to Run a Server, in One Panel

Console, files, versions, modpacks, backups and split servers, all from the browser. The things other hosts leave behind a support ticket are buttons here.

  • One-click installs
  • Full file access and SFTP
  • Free backups every six hours
  • Server splitting on every plan
All the Mods 10 installedmods and jar replaced, wipe left off
installs and updates

Install It From the Panel, Not From a Ticket

Browse CurseForge and Modrinth from inside the panel, filtered by loader and Minecraft version so what you see is what will actually run. What you install stays managed there: update it, roll it back, switch it off or delete it.

CurseForge and Modrinth searched together, with ATLauncher, FTB, Technic and Voidswrath a filter away, and the exact build picked before anything installs. Installing replaces the mods and the jar, and the switch that wipes the rest of the server first is off unless you turn it on. A pack on none of them goes in as a CurseForge share code or a server pack zip.

  • Provider filter and version picker
  • CurseForge share code, zip or .mrpack
  • Optional wipe, off by default
See modpack hosting

The same browse surface, filtered by platform rather than mod loader, and the jar lands in /plugins. In the panel it reaches Hangar and SpigotMC alongside Modrinth, and whatever is already installed is listed beside it, so moving a recognised one to another build, switching it off without deleting it, or removing it never means opening an FTP client.

  • Paper, Spigot, Folia and Velocity
  • Drops straight into /plugins
  • Update, roll back, disable or delete
See Minecraft hosting

Loader aware across Fabric, Forge, NeoForge and Quilt, with the filters starting from the jar the server is running, which keeps the results installable rather than merely listed. Everything already in /mods is listed back, jars you uploaded yourself included, and anything it recognises can be updated, rolled back, disabled or removed.

  • Fabric, Forge, NeoForge and Quilt
  • Filters follow the running jar
  • Update, roll back, disable or delete
See modded hosting
Not on a provider?
Paste a CurseForge share code, or upload the server pack as a zip or an .mrpack. The Custom button sits beside the search box.
panelModpacks0 modpacks
Loading modpacks
versions

Swap the Jar, Keep the World

Vanilla, Paper, Fabric, Forge, NeoForge and the rest are one click apart. The jar and the startup flags are replaced together, and your world and configs stay where they are.

Paper is where most Minecraft servers startEvery jar and every build below installs from the same dropdown, with no rebuild and no ticket.upload your own jar
PLUGIN SERVERS
Paper5,664 builds · 66 versions
Spigot3,843 builds · 67 versions
Purpur2,444 builds · 40 versions
Canvas1,114 builds · 12 versions
Leaf920 builds · 11 versions
ASPaper787 builds · 17 versions
Leaves466 builds · 18 versions
DivineMC395 builds · 20 versions
Pluto125 builds · 18 versions
Folia122 builds · 12 versions
MODDED SERVERS
Fabric43,413 builds · 499 versions
Forge4,377 builds · 59 versions
NeoForge1,658 builds · 30 versions
Quilt130,800 builds · 436 versions
Legacy Fabric5,184 builds · 72 versions
Sponge2,927 builds · 93 versions
MODS AND PLUGINS
Mohist2,209 builds · 9 versions
Arclight1,470 builds · 11 versions
Youer673 builds · 2 versions
Magma213 builds · 6 versions
PROXIES
Velocity518 builds
BungeeCord1,992 builds · 22 versions
Velocity-CTD1,331 builds
Waterfall487 builds · 11 versions · deprecated
VANILLA
Vanilla846 builds · 846 versions
server splitter

One Plan, Several Servers, One Address

Split the resources you already pay for across separate servers from a single Velocity proxy to a lobby, an SMP and a creative world all live on one plan and answer on one address. Move resources between them whenever you like, and nothing is reinstalled while you do it.

  • Move resources between children live
  • One Velocity proxy, one address
  • No second bill
Server splitter12 GB plan · 1.5 GB free
lobby (velocity)1 GB
survival-smp6 GB
creative-flat3.5 GB
add child serverrebalance
file manager

A File Manager That Isn't an Afterthought

Edit files in the browser or open the whole server in VS Code, compare two revisions side by side and restore the one that worked. Search inside file contents, drag a whole folder in without zipping it first, and reach for SFTP whenever you would rather.

side-by-side diffcontent searchdisk usage treemapmass renamechecksumsarchive browsingcross-server copySFTP and VS Code
server.propertiesrevision 14restore
REVISION 13
max-players=20
view-distance=10
difficulty=normal
pvp=true
REVISION 14
max-players=20
view-distance=14
difficulty=normal
pvp=true
firewall

A Real Firewall, Not a Support Ticket

Write rules the way you would anywhere else: pick TCP or UDP, set the source, set the destination port, then allow or deny. The game port stays open to everyone while RCON, a web map or a database port only answer to the addresses you trust, and every rule on the server sits in one list.

  • TCP and UDP on any port you hold
  • Source and destination on every rule
  • One address or a whole range
Firewallsurvival-smp · inbound
ACTIONPROTOSOURCEPORT
ALLOWTCPanywhere:25565
ALLOWUDPanywhere:19132
ALLOWTCP203.0.113.0/24:8100
DENYTCPanywhere:25575
add ruleallow list
worth their own screen

Four More Things the Panel Does for You

The features that usually cost extra somewhere else, or arrive with a ticket queue attached.

Subdomains

Claim a name on craftlands.host, mapped to an allocation and live in seconds. No DNS panel to log into and no propagation wait before your players can join.

mycrew.craftlands.hostACTIVE
creative.craftlands.hostACTIVE
events.craftlands.hostCLAIM

Reverse proxy

Point a domain you already own at a web port with TLS in front, which is what BlueMap, Dynmap and plugin dashboards need before anyone outside your network can reach them.

map.mycrew.ggTLS
panel.mycrew.ggTLS
vote.mycrew.ggISSUING

Automatic backups

Snapshots taken every six hours on every plan and kept for up to three months. They cost nothing and do not use the backup slots your plan includes, so those stay free for the ones you take yourself. Recent restore points hold the six-hour spacing, older ones thin out to about one a day.

auto-2026-08-22-0400KEPT
auto-2026-08-21-2200KEPT
restore windowROLLING

Your own snapshots

Separate from the automatic ones: take a snapshot before a risky change, lock it so a rotation cannot remove it, and restore it into a different server if you would rather not overwrite this one.

pre-modpack-swapLOCKED
weekly-fullRESTORE
world-onlyRESTORE
the whole panel

And the Rest of the Panel

Everything else in the sidebar, one line each: console and files, schedules, databases, subusers, security and transfers.

Quick actions paletteCmd+Space anywhere in the panel: power, navigation, servers, pages and a calculator.
Live consoleStreaming output with a resendable command history.
Startup and variablesStartup command, egg variables and JVM flags, per server.
Java version switcherJava 8 through 26 from a dropdown. No ticket.
Mod and plugin managerUpdate, roll back, disable or delete an installed jar.
Resource graphsLive and historical CPU, memory, disk and network.
SchedulesRestarts, backups and commands on a cron you build in the UI.
Free databasesMySQL, MariaDB, PostgreSQL, MongoDB and Redis on every plan.
Subusers and rolesScoped permissions so staff only reach what they should.
PlayersWho's online, bans and ops without leaving the panel.
Activity logAccount and server actions with IP and timestamp.
Settings and reinstallAuto-start, crash detection and a one-click reinstall.
Network and allocationsExtra ports with free-port detection.
Multi-server dashboardSearch, grouping and bulk power actions.
Account securityTwo-factor, session revoke and scoped API keys.
Region transferMove a server to another location without a rebuild.
Game switcherTake a plan from Minecraft to Rust or Palworld.
Plan resizeUpgrade or downgrade memory and threads without a ticket.
LanguagesMultiple languages, plus 11
+2,500 Server Owners

Built for the Community, Backed by It

Rated 4.8/5 on Trustpilot, trusted by 2,500+ server owners, with support replies in 15 minutes.

FAQ Quick Help

Frequently Asked Questions

What people ask about the panel before they order, answered without the marketing.

Do I need technical knowledge to use the panel?

No. Starting a server, installing a modpack and restoring a backup are all buttons. Full file access, SFTP and a VS Code connection sit underneath for when you want them, so the panel does not run out of room as you learn.

Can I install modpacks without uploading files?

Yes. The panel browses CurseForge, Modrinth and four smaller providers directly, and you pick the build before it installs. A pack on none of them still goes in from a CurseForge share code or your own zip, through the Custom button beside the search box.

Can I manage mods and plugins after they are installed?

Yes. The panel lists what is already in /mods and /plugins and identifies each jar by its file hash, so you can update one, drop back to an older build, switch it off without deleting it, or remove it outright. Update flags come from Modrinth, and nothing updates itself, so the timing stays yours.

What happens to my world when I switch versions?

The jar and the startup flags are replaced together, and your world and configs stay where they are. Moving between major Minecraft versions can still change how a world loads, so take a snapshot from the panel before a jump that size, or fall back on the automatic backup taken in the last six hours.

Can I run more than one server on a single plan?

Yes. Server splitting divides the memory on your plan across separate servers behind one Velocity proxy, on one address. Memory moves between them from the panel and there is no second bill.

Can I control who is allowed to reach my server?

Yes. The panel has a firewall with the fields you would expect: protocol, source, destination port, and allow or deny. The game port can stay open to everyone while RCON, a web map or a database port only answer to the addresses you trust.

Is this Pterodactyl, and do you migrate my server over?

No, it is a different panel, with an installer browser, server splitting and file revisions Pterodactyl does not have. Support still can help to import from Pterodactyl and other panels, replying in about 15 minutes on average. Reach out through the contact page if needed.

Start Game Server Hosting With CraftLands

Pick a plan and your server is online in about 30 seconds, with the console, the file manager and the one-click installers already waiting in the panel. Free backups run every six hours on every plan, on top of the backup slots the plan includes, and support answers in about 15 minutes.
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