DocsMinecraft View Distance and Simulation Distance
Ask on Discord
Minecraft View Distance and Simulation Distance illustrated for the CraftLands Minecraft docs
MINECRAFT · SETTING
lborg
Docs Writer
Published August 15, 2026
UPDATED TODAY

Minecraft View Distance and Simulation Distance

View distance controls what players see. Simulation distance controls what the server actually processes. They are separate settings and do not need to match.

QUICK ANSWER

In Files, open server.properties, set your view distance, simulation distance per chunk value view-distance=10 and simulation-distance=10, then restart.

Fact
View distance is what players can see. Simulation distance is what the server actually runs (mob spawns, redstone, crop growth). They don't have to match, and keeping simulation distance lower than view distance saves a lot of CPU for free.
Fact
Default is 10 and 10. Most servers run smoother at view distance 8 and simulation distance 5, and TPS problems usually get fixed by lowering these before adding more RAM.

Before you start

You need a running Minecraft server and Files access in the panel. A restart is necessary after making a edit because it does not apply live.

Steps

Panel route
  1. 1Open the panel of your Minecraft Server.
  2. 2Go to Files and open server.properties.
  3. 3Find or add these two lines:
    view-distance=10simulation-distance=10
  4. 4Save the file.
  5. 5Go to Console and click restart, or run /stop if the server is currently online and your host auto restarts.
value-1.webp

What each value actually does

  • view-distance is how many chunks around a player get sent to their client to render. This is what shows up on screen, mountains, trees, other builds in the distance.
  • simulation-distance is how many chunks around a player the server actively ticks. This includes mob spawning, crop growth, redstone, water and lava flow, and hoppers.
  • Simulation distance is almost always the one costing you performance, not view distance.

Players

View distance

Simulation distance

1 to 4, small survival

10

8

5 to 10, normal survival

8

6

10+, public or PvP

8

4 to 5

Redstone or mob farm heavy

8

8 to 10

Per player view distance

Some players want to see far away without costing the server anything. There are two ways to do this without changing the server value for everyone:

  • Bobby (client side mod) lets a player cache and render chunks even further than the server's view distance limit. This costs the player's own RAM, not the server's.
  • Paper based server software (if your server runs Paper, Purpur, or Pufferfish instead of vanilla) lets you set view distance per world in paper-world-defaults.yml, so a lobby world can run low and a build world can run higher.

Vanilla server.properties only supports one global value for the whole server.

Verify

Run tps or spark tps in console after restart. You want to see 20.0 or close to it under normal load. You can also check Console for a line confirming the values on startup, most server software logs the active view and simulation distance when it boots. Read our guide on fixing minecraft server lag

If it doesn't work

  • Values didn't change after restart. You edited the file but the server started from a cached config, some panels overwrite server.properties from a separate startup variable. Check Startup in the panel for a view distance override field and clear it if present.
  • TPS still drops even at low values. The bottleneck may not be chunk distance at all. Check for a single overloaded mob farm, a plugin with a memory leak, or a world that has never been pre generated, first time chunk generation is expensive regardless of these settings.
  • Simulation distance set higher than view distance did nothing. The server clamps simulation distance to the view distance value automatically. Set view distance equal to or higher than simulation distance.
  • Redstone or farms stop working far from players. This is expected behavior outside the simulation radius, not a bug. Raise simulation distance slightly if this matters for your build, or move the build closer to spawn.

Does raising view distance actually improve TPS problems?

No. Simulation distance is almost always the real cost. View distance just controls what renders on screen.

Can I set a different view distance for each player?

Not in vanilla. Use Bobby on the client side, or if you run Paper, Purpur, or Pufferfish, set it per world in paper-world-defaults.yml.

Rent a Minecraft Server Today

Pick a plan and your Minecraft server is online in about 30 seconds, with Paper plugins and Forge modpacks one click away in the panel. Full file access and SFTP are there when you go deeper, and automatic backups turn a broken config into a restore, not a rebuild.
VIEW MINECRAFT PLANS
Logo
Game server hosting made simple for everyone.
CraftLands Hosting S.R.L.Calea Moșilor 88, Sc. F, Ap. F1, Sector 3, 030152, București, RomaniaCUI 50929471 · VAT RO51171749Reg. Com. J2024043623000+40 755 361 220business@craftlands.host
© 2024 - 2026 CraftLands Host. All rights reserved.
Soluționarea Alternativă a Litigiilor (ANPC SAL): Romanian alternative consumer dispute resolution, opens in a new tab, page in Romanian