
All the Mods 10 Server Hosting
Pick a plan and you are in the game in under a minute. We automatically install All the Mods 10 and its NeoForge loader before first boot. New releases are one-click updates from the panel.
4.8 out of 5 from Trustpilot reviews
Everything Your All the Mods 10 Server Needs
Every plan ships what a near-500-mod NeoForge pack actually uses, so All the Mods 10 runs right from first boot.
ATM10 and NeoForge go on before first boot, and every 7.x release applies with one click from the panel.
ATM10 needs NeoForge and Java 21. ATM8 and ATM9 install on the same server, with no rebuild.
Replies average 15 minutes from people who have sized ATM10 servers, not a script skimming your crash log.
Always-on filtering keeps a public ATM10 world reachable through an attack, on a 10 Gbps line.
Boosts to 5.7 GHz on the one tick thread that Mekanism factories and AE2 autocrafting fill.
The Mining Dimension and The Other save fast. Free MySQL, MariaDB, PostgreSQL and Redis on every plan.
What Is an All the Mods 10 Server?
All the Mods 10 is the current flagship kitchen sink pack. Release 7.2 ships 478 mods on Minecraft 1.21.1 with NeoForge 21.1.241, so the server runs on Java 21. Mekanism, Applied Energistics 2, Create, Modern Industrialization, Oritech, Ars Nouveau and Occultism all share one world, and an FTB Quests book threads them together so there is always a next objective waiting.
The spine is the Allthemodium ore chain. The ore glows in cave walls around Ancient Cities and anywhere in the Deep Dark. Four nuggets and an ender pearl make a Teleport Pad: drop it in the Overworld for the Mining Dimension, in the Nether for The Other, in the End for The Beyond. Vibranium needs an Allthemodium pickaxe, and Unobtainium hides in End Highlands behind a Vibranium one.
Everything funnels into the ATM Star, assembled in the Runic Star Altar from alloy ingots, star shards and an infused Patrick Star, with multiblocks such as the Runic Crucible and the Runic Enchanter feeding it. That is where the server cost comes from rather than headcount. A 478 mod registry is slow to load, and one group running Mekanism factories and AE2 autocrafting ticks thousands of block entities every second.
ATM10 fits a group that wants a months long project rather than a weekend. Split the work: one player on power, one on Applied Energistics, one on the ore chain. Pre-generate a few thousand blocks around spawn before the first session, since worldgen is where the tick budget goes. Warn your quarry crews too, because quarries in the Mining Dimension now break Allthemodium ore and void the drops.

How Much RAM Does a All the Mods 10 Server Need?
12 GB before anyone joins, then roughly 0.2 GB per player online.
12 GB is the pack's floor with nobody online, so the first player already pushes past it. NeoForge and 478 mods will load, then the world stutters and eventually fails during a full save.
Covers 20 players, with enough headroom for a group running Mekanism power, AE2 autocrafting and a couple of quarries in the Mining Dimension at the same time.
Covers 60 players on paper. In practice you buy it for machine density: a twelve person world chasing the ATM Star will use it long before a sixty person one does.
Sized from All the Mods 10's 12 GB floor plus 0.2 GB per concurrent player. You can move between these tiers from the panel at any time, prorated to the day.
Rated by Modded Server Owners
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From Checkout to Playing in Minutes
No FTP, no config files, no wiki tabs. ATM10 is a near-500-mod NeoForge pack, all handled before you log in.
Pick a location, billing cycle and player count. The slider starts at ATM10's 12 GB floor, so the size is read from the pack, not guessed.
The NeoForge 21.1 build ATM10 declares goes on with Java 21 and Minecraft 1.21.1, then the server boots itself with no files to upload.
Your IP is in the panel, ready to share. The first session is the FTB Quests book, the Allthemodium hunt and a Teleport Pad to the Mining Dimension.
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