
Craft to Exile 2 Server Hosting
Pick a plan and you are in the game in under a minute. We automatically install Craft to Exile 2 and its Forge loader before first boot. New releases are one-click updates from the panel.
4.8 out of 5 from Trustpilot reviews
Everything Your Craft to Exile 2 Server Needs
Modded server hosting is only as good as what sits under it, so every plan ships the hardware Craft to Exile 2 uses.
Craft to Exile 2 is preinstalled before first boot, and new releases update in one click.
Minecraft Forge server hosting, plus Fabric, NeoForge and Quilt. Switch loaders without rebuilding.
Real people who run modded servers themselves. No ticket roulette.
Always-on filtering keeps your server reachable, even during an attack.
Every server runs on the Ryzen 9 9950X, no exceptions, which is what heavy modpacks need.
Chunks load fast even with 200+ mods. Every node runs on NVMe SSDs.
What Is a Craft to Exile 2 Server?
Craft to Exile 2 rebuilds Minecraft around Mine and Slash, an ARPG mod openly modelled on Diablo and Path of Exile. You pick a starting class, then put each level into strength, dexterity or intelligence. Strength raises weapon damage, health regeneration and armor, dexterity raises energy, energy regeneration and dodge rating, and intelligence raises mana, mana regeneration and magic shield. Those stats also gate what gear you can equip, and dodge rolls replace vanilla's swing-and-hope combat.
The campaign runs to Act V across more than 250 quests, with bosses pinned to fixed levels: the Invoker at 15 in a Woodland Mansion, the Wither at 30, the Eel and the Mother of the Maze at 35, the Summoner and the Alchemist at 45 in the Blinding Dungeons of Everbright and Everdawn, then the Ender Dragon, Void Worm and Warden from 55. Support Gems reshape your skills, and Uniques and Runewords carry you into instanced Maps.
This is a 1.20.1 pack with heavy worldgen and heavy entities at the same time. Terralith and Oh The Biomes We've Gone rewrite the overworld, When Dungeons Arise, Structory, YUNG's mods and Stalwart Dungeons scatter structures through it, and Alex's Mobs, Mowzie's Mobs, Mutant Monsters and Illager Invasion fill it up. Mine and Slash then gives every mob its own level and stat rolls, so a crowded structure costs more here than the same crowd elsewhere.
It suits players who want Path of Exile build depth without leaving Minecraft, including VR and Steam Deck or controller players, both of which the pack supports. Two server habits matter. Restart every six hours, because the pack's own wiki says performance degrades if the server is left running. And set max-tick-time to -1 in server.properties before you chase lag, so the watchdog stops killing the process while you profile with Spark.

How Much RAM Does a Craft to Exile 2 Server Need?
8 GB before anyone joins, then roughly 0.2 GB per player online.
The pack's 8 GB base with no player allowance. Terralith worldgen and Mine and Slash entity data spend it between them, so tick times get long enough for the watchdog to intervene once a group is online.
Twenty players fit here. Enough for the campaign dimensions and a group running instanced Maps at the same time without the heap thrashing between the six-hourly restarts.
Forty players fit here. Comfortably past the 30 players at 20 TPS the pack claims for itself, with room for several Map instances and an act boss fight at once.
Sized from Craft to Exile 2's 8 GB floor plus 0.2 GB per concurrent player. You can move between these tiers from the panel at any time, prorated to the day.
Rated by Modded Server Owners
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From Checkout to Playing in Minutes
No FTP, no config files, no wiki tabs. Setup is handled for you, and every modpack we host works exactly the same way.
Pick a location, billing cycle, and player count. The configurator recommends the right RAM so you never overpay.
The moment payment clears, the loader and modpack are installed and the server boots itself.
Your IP is waiting in the panel. Share it, play, and resize or swap modpacks later without losing your world.
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