
Cobbleverse Server Hosting
Pick a plan and you are in the game in under a minute. We automatically install Cobbleverse and its Fabric loader before first boot. New releases are one-click updates from the panel.
4.8 out of 5 from 87 Trustpilot reviews
Everything Your Cobbleverse Server Needs
Cobbleverse ships no official server pack, so every plan arrives with that work already done before your first boot.
Fabric and COBBLEVERSE 1.7.42 are installed and server-ready before first boot, with no official server pack to assemble yourself.
Battles, wild spawns and raid dens tick on one thread, so clock speed decides them.
Parties, pastures and per-player PC boxes grow the save quickly. Free MySQL, MariaDB, PostgreSQL and Redis sit on the same disk.
Always-on filtering in all six locations, so raid night is never cut short.
Cobbleverse runs Fabric on 1.21.1. Move to a Forge or NeoForge pack without rebuilding the server.
Staff who have built 1.7.42 by hand and know which of its mods are client-only.
What Is a Cobbleverse Server?
Cobbleverse turns Minecraft 1.21.1 into a Pokemon region. Built on Cobblemon 1.7.3 with Fabric loader 0.18.4, it advertises all 1025 species and all 93 Mega Evolutions in one world. Kanto, Johto, Hoenn and Sinnoh arrive with custom gyms, animated Gym Leaders, badges, the Elite Four and Champions, plus villages holding working Pokemon Centers and Poke Marts. Minecraft mobs and hunger are disabled by default, so the loop is catching, training and battling.
You pick a starter, earn PokeDollars to spend at the Department Stores, and take official gym battles for badges and trophies while Radical Cobblemon Trainers keeps sending challengers. Legendary and Mythical altars carry their own summoning mechanics, Poke Radars and regional cartography tables point at gyms and rare spawns, and Distortion World, Nightmare and Origin add three dimensions. Shiny odds sit at 1 in 2048, and Shiny Rayquaza waits in the End.
Only 142 mods are listed, but the load is entity shaped. Every wild Pokemon, party member, pastured team and trainer NPC is a live entity, and a 1 to 7 star raid concentrates a pile of them in one chunk. Lithium, FerriteCore and C2ME carry the server side, while Sodium, MoreCulling and Entity Culling only help clients. Storage grows fast too, because each trainer can fill 1800 PC slots plus pastures.
Cobbleverse fits a group chasing a shared Pokedex rather than a build project, and younger players cope because survival pressure is off until mobs are switched back on. Note the licence before you plan anything commercial: custom structures, trainers and datapacks may not be used on a server with a paid shop. CraftLands preinstalls the Fabric build, and you pick the region your server runs in so battle turns stay responsive.

How Much RAM Does a Cobbleverse Server Need?
6 GB before anyone joins, then roughly 0.2 GB per player online.
6 GB matches the pack page recommendation for a solo world and leaves nothing per trainer. The server boots, then the heap fills as wild spawns, parties and pastures accumulate, and you get collection stutter mid battle.
Sized for 10 concurrent trainers. Enough for gym runs, filled pastures and the occasional group raid without battle turns dragging.
Sized for 30 concurrent trainers, which is the step to take once separate parties explore Distortion World, Nightmare and Origin at the same time.
Sized from Cobbleverse's 6 GB floor plus 0.2 GB per concurrent player. You can move between these tiers from the panel at any time, prorated to the day.
Sizing a different pack? Compare every modded Minecraft server we host, or read the modpack install guide before you change packs.
Rated by Modded Server Owners
Rated 4.8/5 from 87 Trustpilot reviews by 2,500+ server owners, with support replies in 15 minutes.






From Checkout to Playing in Minutes
Cobbleverse has no official server pack, so the usual route is Java 21, a Fabric install and a startup script. Skip all of it.
Pick a location, billing cycle and player count. The configurator starts at the 6 GB the pack recommends and suggests 8 GB for ten concurrent trainers.
Payment clears and COBBLEVERSE 1.7.42 goes on with Fabric for Minecraft 1.21.1, then the server boots itself. No Java 21 setup, no startup script to write.
Your IP is in the panel. Everyone picks a starter, the first gym opens, and you can resize or swap packs later without losing the world.
Other Modpacks We Host

Cobblemon
Starting at €10/moThe mod Cobbleverse is built on, without the regions, gyms or trainers. Lighter first boot.DeployPixelmon
Starting at €10/moThe other Pokemon pack: standalone, not a Cobblemon build, with the same catching loop.Deploy
All the Mods 10
Starting at €10/moOpposite load: machines and chunks instead of live entities, and a much higher RAM floor.Deploy
Craftoria
Starting at €10/moModern kitchen-sink for a group that has finished the Pokedex and now wants tech.Deploy
Better MC (BMC5)
Starting at €10/moExploration rather than collection, and nobody has to change their launcher profile to join.Deploy
Prominence II
Starting at €10/moStill quest-led: the closest thing to Cobbleverse structure once you are done with Pokemon.Deploy
DarkRPG
Starting at €10/moRPG levels and bosses, with the same habit of filling one chunk with entities.Deploy
DawnCraft
Starting at €10/moBoss and NPC heavy, so it behaves like Cobbleverse under load: size for the fight.DeployFrequently Asked Questions
Loaders, pack sources, memory and cost, answered for modded Minecraft specifically.



