+2,500 Server Owners

Cobblemon Server Hosting

Pick a plan and you are in the game in under a minute. We automatically install Cobblemon and its Fabric loader before first boot. New releases are one-click updates from the panel.

4.8 out of 5 from 87 Trustpilot reviews
Cobblemon modpack art
Fabric · Modpack
Online in under 60 secondsModpack preinstalled
One-click pack updatesNew releases straight from the panel
Swap modpacks any timeSame server, same price
24/7 human supportAverage reply in 15 minutes
1 · Server location
Singapore
Pinging…
Los Angeles
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Dallas
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New York
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Amsterdam
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Frankfurt
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2 · Billing cycle
3 · How many players?
10 players
1255075100+
4 · RAM
we recommend 6 GB
6 GB RAM
Recommended for 10 players
€15 /m
First Month 20% OFF
3x Ryzen 9 9950X100GB NVMe SSD2 BackupsDDoS Protection
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No setup fees · Cobblemon preinstalled · Cancel anytime
Modpack Ready

Everything Your Cobblemon Server Needs

Every plan ships with the hardware and tooling a modded server actually uses, so Cobblemon runs the way it should.

One-Click Modpack Install

Cobblemon is preinstalled before first boot. Update to new releases from the panel in one click.

Fabric, Forge & NeoForge

Every major loader, every version. Switch loaders without rebuilding your server.

Average Reply in 15 Minutes

Real humans who run modded servers themselves. No ticket roulette.

DDoS Protection

Always-on filtering keeps your server reachable, even during an attack.

Ryzen 9 9950X CPU

Every server runs on the Ryzen 9 9950X, no exceptions. the only solution for heavy modpacks.

NVMe Storage

Chunks load fast even with 200+ mods. Every node runs on NVMe SSDs.

About the Modpack

What Is a Cobblemon Server?

The Cobblemon Official Modpack is the Fabric build published by the Cobblemon team, currently 1.7.3 for Minecraft 1.21.1, with a 1.20.1 branch still available at 1.5.2. It wraps the Cobblemon mod in a list of sixty mods rather than reinventing it. You catch Pokémon in the overworld, battle them through the Pokémon Showdown engine, and fill in a Pokédex as you go, with over 700 Pokémon to catch.

The loop is catch, level, evolve, repeat, and the pack keeps it close to the handheld games. Moves unlock as Pokémon level, evolution triggers when you decide rather than automatically, and move relearning follows the Legends Arceus approach. Battles resolve on the Showdown engine so competitive damage math behaves properly, and free movement during battles is a toggle, so you can keep mining while your team fights. Berries cross-breed and fossils revive.

Cobblemon is unusually light for a pack this popular, because most of its mod list never touches the server. Sodium, ImmediatelyFast, LambDynamicLights, Falling Leaves and CIT Resewn are all client-side, leaving the server running Cobblemon, Fabric API and a short set of server-safe helpers like Lithium, Krypton, FerriteCore and Clumps. What does cost you is entity count, because every spawned Pokémon is a ticking mob with its own AI.

It fits mixed-age groups and friends who want something social rather than punishing, since trading and battling each other is the whole point and nobody has to learn a tech tree. Both the modpack and its server package connect to plain Cobblemon servers, so a friend can join with just Fabric API and the mod installed. Battles are turn-based, so pick the location closest to most of your players.

Configure Your Server
Cobblemon modpack art
Fabric · Modpack

How Much RAM Does a Cobblemon Server Need?

4 GB before anyone joins, then roughly 0.2 GB per player online.

Players online at the same time10
your size needs€15/mo 6 GB
4 GBToo tight

4 GB is the bare floor the pack needs to boot and leaves nothing for players, so it covers none of them. You get long garbage collection pauses as soon as wild Pokémon start spawning around anyone online.

€10/mo
6 GBUp to 10 players

Covers 10 players. Comfortable for a friend group catching, trading and battling without wild spawn entity counts pushing tick time up.

€15/mo
8 GBUp to 20 players

Covers up to 20 players. Worth the step when people explore far apart, since every loaded chunk brings its own set of ticking Pokémon with it.

€20/mo
12 GBUp to 40 players

€30/mo
16 GBUp to 60 players

€40/mo
20 GBUp to 80 players

€50/mo
24 GBUp to 100 players

€60/mo

Sized from Cobblemon's 4 GB floor plus 0.2 GB per concurrent player. You can move between these tiers from the panel at any time, prorated to the day.

+2,500 Server Owners

Built for the Community Backed by It

Our users run everything from private worlds to public servers. Here's what they think about hosting with us.

Launch in Minutes

From Checkout to Playing in Minutes

No FTP, no config files, no wiki tabs. The whole setup is handled for you, and every modpack we host works the same way.

01
Configure your server
~30 seconds

Pick a location, billing cycle, and player count. The configurator recommends the right RAM so you never overpay.

02
We build it for you
automatic

The moment payment clears, the loader and modpack are installed and the server boots itself.

03
Join and invite your players
instant

Your IP is waiting in the panel. Share it, play, and resize or swap modpacks later without losing your world.

Choose Your Plan
FAQ Quick Help

Frequently Asked Questions

Have questions? Find answers to the most common queries about plans, setup, and managing your game server to help you launch quickly and enjoy smooth multiplayer gameplay.

Which Minecraft version does the Cobblemon pack use?

The current release is 1.7.3 for Minecraft 1.21.1 on Fabric, and a 1.20.1 branch stays published at 1.5.2 for groups with older worlds. Everyone on the server needs the same branch, so decide which one you want before you generate a world.

How much RAM does a Cobblemon server need?

6 GB is the recommended tier and it covers 10 players. Cobblemon is light because most of the pack runs client-side, but 4 GB is only the boot floor and leaves nothing for even one player once wild Pokémon start spawning.

Do my friends need the full modpack to join?

Not necessarily. The modpack and its server package both connect to plain Cobblemon servers, so a friend running only Fabric API and the Cobblemon mod on the same Minecraft version can join. They lose the pack's client-side visuals and performance mods, nothing else.

Can we trade and battle each other on the server?

Yes, player-to-player trading and battling are core Cobblemon features and work in multiplayer. Battles resolve turn by turn through the Showdown engine, so choosing the server location closest to most of your players keeps the pacing tight.

Do too many spawned Pokémon slow the server down?

They can. Spawned Pokémon are ticking entities with AI, so a well-explored world with several players holding chunks open is where it shows. Tuning Cobblemon's spawn config through full file access is usually the fix before you reach for more RAM.

Can we add shaders or extra mods on top?

The pack already bundles Complementary Reimagined and a bushier-leaves resource pack, both disabled by default, and shaders render on each player's own machine. For server-side additions you get full file access plus one-click installs from Modrinth and CurseForge, as long as everything targets Fabric on 1.21.1.

Start Your Cobblemon Server Today

Modded Minecraft ticks its world on a single thread, so clock speed does more for your Cobblemon server than extra cores ever will. Every plan runs an AMD Ryzen 9 9950X boosting to 5.7 GHz with DDR5 behind it, on a 10 Gbps line with DDoS filtering that stays on.
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