+2,500 Server Owners

DeceasedCraft Server Hosting

Pick a plan and you are in the game in under a minute. We automatically install DeceasedCraft and its Forge loader before first boot. New releases are one-click updates from the panel.

4.8 out of 5 from 87 Trustpilot reviews
DeceasedCraft modpack art
Forge · Modpack
Online in under 60 secondsModpack preinstalled
One-click pack updatesNew releases straight from the panel
Swap modpacks any timeSame server, same price
24/7 human supportAverage reply in 15 minutes
1 · Server location
Singapore
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Los Angeles
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Dallas
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New York
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Amsterdam
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Frankfurt
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2 · Billing cycle
3 · How many players?
10 players
1255075100+
4 · RAM
we recommend 12 GB
12 GB RAM
Recommended for 10 players
€30 /m
First Month 20% OFF
4x Ryzen 9 9950X150GB NVMe SSD3 BackupsDDoS Protection
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Modpack Ready

Everything Your DeceasedCraft Server Needs

Every plan ships with the hardware and tooling a modded server actually uses, so DeceasedCraft runs the way it should.

One-Click Modpack Install

DeceasedCraft is preinstalled before first boot. Update to new releases from the panel in one click.

Fabric, Forge & NeoForge

Every major loader, every version. Switch loaders without rebuilding your server.

Average Reply in 15 Minutes

Real humans who run modded servers themselves. No ticket roulette.

DDoS Protection

Always-on filtering keeps your server reachable, even during an attack.

Ryzen 9 9950X CPU

Every server runs on the Ryzen 9 9950X, no exceptions. the only solution for heavy modpacks.

NVMe Storage

Chunks load fast even with 200+ mods. Every node runs on NVMe SSDs.

About the Modpack

What Is a DeceasedCraft Server?

DeceasedCraft drops you into a procedurally generated modern city built with The Lost Cities, where the buildings are worth looting and the streets are not safe. The current build is the 5.10.17 beta on Forge 1.20.1. Five hand-crafted districts run from Suburb Residential through Highrise Office, Highrise Residential and Highrise Hotel to the Retail District, holding over sixty custom buildings and more than 800 loot tables between them.

You scavenge with whatever you find, then move into a tech tree built on Create and Immersive Engineering that rewards automating almost everything. There are 100 or more weapons and guns, twenty-plus armor sets across four tiers of progression, and a custom skill tree over the top. Fifteen or more special zombie types are spread across the districts, hostile human NPCs come in three tiers, and each district runs at its own temperature.

The load profile is unusual. Instead of biome variety you get dense urban chunks where nearly every block is a placed structure, plus continuous spawner logic driving the hordes. Vanilla structure generation is switched off entirely and cities are tagged as biomes, which the team measures as roughly three times faster generation than the old 1.18.2 build. The 5.10 line also moved InControl scripts to EntityJS and tuned the spawner tick rate.

This suits groups who like looting runs, fortified bases and a clear enemy, and it rewards having someone who enjoys Create automation. Enable command blocks in server.properties or multiblocks and vehicle spawns will not fire, which is a one-line edit with full file access. Villagers are gone entirely in this line, replaced by quest NPCs, and the beta still ships without the Wasteland and Abyss districts.

Configure Your Server
DeceasedCraft modpack art
Forge · Modpack

How Much RAM Does a DeceasedCraft Server Need?

8 GB before anyone joins, then roughly 0.2 GB per player online.

Players online at the same time10
your size needs€30/mo 12 GB
6 GBToo tight

€15/mo
8 GBUnder the floor

8 GB matches the pack's own stated server minimum before anyone connects, so it covers zero players on our sizing. Expect it to crawl or crash the first time a horde wave spawns inside a highrise district.

€20/mo
12 GBUp to 20 players

Good for up to 20 players. The extra headroom keeps block-entity-dense city chunks and simultaneous horde waves from eating the whole tick budget.

€30/mo
16 GBUp to 40 players

Good for up to 40 players. Pick this when separate looting parties work different districts, since each active area loads its own buildings, loot tables and spawners.

€40/mo
20 GBUp to 60 players

€50/mo
24 GBUp to 80 players

€60/mo
32 GBUp to 120 players

€80/mo

Sized from DeceasedCraft's 8 GB floor plus 0.2 GB per concurrent player. You can move between these tiers from the panel at any time, prorated to the day.

+2,500 Server Owners

Built for the Community Backed by It

Our users run everything from private worlds to public servers. Here's what they think about hosting with us.

Launch in Minutes

From Checkout to Playing in Minutes

No FTP, no config files, no wiki tabs. The whole setup is handled for you, and every modpack we host works the same way.

01
Configure your server
~30 seconds

Pick a location, billing cycle, and player count. The configurator recommends the right RAM so you never overpay.

02
We build it for you
automatic

The moment payment clears, the loader and modpack are installed and the server boots itself.

03
Join and invite your players
instant

Your IP is waiting in the panel. Share it, play, and resize or swap modpacks later without losing your world.

Choose Your Plan
FAQ Quick Help

Frequently Asked Questions

Have questions? Find answers to the most common queries about plans, setup, and managing your game server to help you launch quickly and enjoy smooth multiplayer gameplay.

Which version of DeceasedCraft should I run?

The current line is the 5.10.17 beta on Minecraft 1.20.1 with Forge, and a legacy 5.5.5 build is still published for 1.18.2. Start on 1.20.1 unless you have an old world to keep, because the district rework and the performance work only landed on the newer branch.

How much RAM does a DeceasedCraft server need?

12 GB is the tier we recommend and it covers up to 20 players. The pack's own notes put the server minimum at 8 GB and suggest 10 GB or more, so 8 GB covers no players at all once horde waves spawn inside a district.

Do I need to enable command blocks?

Yes. The pack authors flag it directly: features like multiblocks and vehicle spawns depend on command blocks, so enable-command-block has to be true in server.properties. If those quietly fail on your server, that setting is almost always why.

Why can't we reach the Wasteland?

The 5.10 beta is part of the road to v6.0 and currently ships without the Wasteland and Abyss districts, which means the endgame and the high-tier gear are out of reach. If you want a run you can finish today, the older 5.5.5 build on 1.18.2 is the complete one.

Does the zombie horde scale for everyone at the same rate?

Not evenly. The wave system keys off individual playtime as well as the days that have passed, so a veteran and a newcomer on the same server face different pressure. Fresh joiners get an easier ramp while your oldest members take the worst of it.

Will the city districts lag our server?

Dense districts are the heaviest part of the pack because towers and shops are packed with block entities. The 5.10 builds moved InControl scripts to EntityJS and tightened the spawner tick rate to help, and NVMe storage absorbs the constant chunk reads as players move through the city.

Start Your DeceasedCraft Server Today

Modded Minecraft ticks its world on a single thread, so clock speed does more for your DeceasedCraft server than extra cores ever will. Every plan runs an AMD Ryzen 9 9950X boosting to 5.7 GHz with DDR5 behind it, on a 10 Gbps line with DDoS filtering that stays on.
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